My highest score was 4,213 in Nightmare difficulty! I happened upon a nice seed of upgrades and retried until I could sort them how I wanted. The MVP Black had Mimic and was copying Infini-Blast for most of the game. I sat Black in the middle and recharged his ammo with Blue. Pink was damage control for the edges and Blue allowed Pink to access the opposite sides with Lane Wrapper. It was super satisfying.
After getting a score I felt I couldn't beat unless I choose my own upgrades, I invented my own challenges of beating Survival and Onslaught with only 2 gunners (the third must hang back and NEVER shoot, but can still pick up upgrades and even Share Skills or Ammo Sharer). It was a fun goal, I even managed to beat Survival with a single gunner! Although that took quite a few tries...
I'm aware there are space limitations, but all the fun I had made me yearn for an unlockable sandbox mode where I can choose my own upgrades. The game doesn't need it, though!
All around an excellent game! I'm collecting a few of my favorite Pico-8 games to put on a homemade device, and this will definitely be one of them (Buns: Bunny Survivor, Solitomb, and From Rust to Ash are a few others)!
Awesome to hear you enjoyed the game, and I'm absolutely floored to hear you consider it alongside those seriously excellent Pico-8 games (From Rust to Ash is one of my personal favs!)
That "2 Gunner challenge" you did also sounds awesome! I might have to try that out myself
I’m so glad I finally got to playing this one, it was and absolute blast, pun included!
The upgrade system needed a bit of time to be understood by me but after that game has a neat rhythm to it, well done! Daily mode also gets crazy with all the different abilities the enemies have so we have a lot of replay-ability it that term!
the spin on the classical tower defense genre is also really neat, not sure if that was the inspiration behind or just I connect it to that, but the turn based movement/abilities mash really well into the defense strategy!
Amazing game! I really like the look, mechanics, and replayability—one of the best I've tried on PICO-8.
After a lot of rounds, my Onslaught high score is 3,710. I think the difficulty is spot on, as it scales well after reaching the last charge.
My only wish is for more abilities, so that they get less repeated during a round.
Also, to add to the experience, perhaps you could unlock Onslaugh after beating Survival, and Nightmare after reaching a certain score on Onslaught. This way, players have something to look for other than getting a high score.
Edit: Additional feedback after playing more.
After getting the last charge on Onslaught, I'd prefer not to be asked if I want to continue (instead, maybe move that option to the menu). I've ended many games by mistake.
I wish the Mimic ability didn't copy an ability that it's already copying. For example, if it's copying Split, and I swap with a crew member that also has Split, I wish it chose another ability (if available).
Is there a way to show the difference between "attacker" enemies? So that we can plan ahead, instead of waiting for them to shoot.
This is some great feedback! I definitely wanted to add more abilities but I hit the limitations for the amount of code that fits on a Pico8 cart (and my ability to optimise it😅). So I might need to consider porting the game to a different engine if I want to take this idea much further. Unlocking the different playmodes might be possible though?
- I agree I should probably just always let the player keep firing after the last charge in Onslaught+. It was a weird holdover from when I was first experimenting with having an infinite point scoring mode.
- I personally don't mind the Mimic sometimes re-selecting the same ability sometimes, as I feel that's the risk/randomness of performing a swap with that ability active (like a physical dice, sometimes you roll the same number twice). But I'll keep your suggestion in mind if I make future tweaks.
- I also agree that the visual design of the special enemies makes them look VERY similar and I sometimes forget which one does what if they aren't actively about to attack. Either that or post a little visual guide/cheat-sheet for identifying each of them
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My highest score was 4,213 in Nightmare difficulty! I happened upon a nice seed of upgrades and retried until I could sort them how I wanted. The MVP Black had Mimic and was copying Infini-Blast for most of the game. I sat Black in the middle and recharged his ammo with Blue. Pink was damage control for the edges and Blue allowed Pink to access the opposite sides with Lane Wrapper. It was super satisfying.
After getting a score I felt I couldn't beat unless I choose my own upgrades, I invented my own challenges of beating Survival and Onslaught with only 2 gunners (the third must hang back and NEVER shoot, but can still pick up upgrades and even Share Skills or Ammo Sharer). It was a fun goal, I even managed to beat Survival with a single gunner! Although that took quite a few tries...
I'm aware there are space limitations, but all the fun I had made me yearn for an unlockable sandbox mode where I can choose my own upgrades. The game doesn't need it, though!
All around an excellent game! I'm collecting a few of my favorite Pico-8 games to put on a homemade device, and this will definitely be one of them (Buns: Bunny Survivor, Solitomb, and From Rust to Ash are a few others)!
Awesome to hear you enjoyed the game, and I'm absolutely floored to hear you consider it alongside those seriously excellent Pico-8 games (From Rust to Ash is one of my personal favs!)
That "2 Gunner challenge" you did also sounds awesome! I might have to try that out myself
I’m so glad I finally got to playing this one, it was and absolute blast, pun included!
The upgrade system needed a bit of time to be understood by me but after that game has a neat rhythm to it, well done! Daily mode also gets crazy with all the different abilities the enemies have so we have a lot of replay-ability it that term!
the spin on the classical tower defense genre is also really neat, not sure if that was the inspiration behind or just I connect it to that, but the turn based movement/abilities mash really well into the defense strategy!
Amazing game! I really like the look, mechanics, and replayability—one of the best I've tried on PICO-8.
After a lot of rounds, my Onslaught high score is 3,710. I think the difficulty is spot on, as it scales well after reaching the last charge.
My only wish is for more abilities, so that they get less repeated during a round.
Also, to add to the experience, perhaps you could unlock Onslaugh after beating Survival, and Nightmare after reaching a certain score on Onslaught. This way, players have something to look for other than getting a high score.
Edit: Additional feedback after playing more.
This is some great feedback! I definitely wanted to add more abilities but I hit the limitations for the amount of code that fits on a Pico8 cart (and my ability to optimise it😅). So I might need to consider porting the game to a different engine if I want to take this idea much further. Unlocking the different playmodes might be possible though?
- I agree I should probably just always let the player keep firing after the last charge in Onslaught+. It was a weird holdover from when I was first experimenting with having an infinite point scoring mode.
- I personally don't mind the Mimic sometimes re-selecting the same ability sometimes, as I feel that's the risk/randomness of performing a swap with that ability active (like a physical dice, sometimes you roll the same number twice). But I'll keep your suggestion in mind if I make future tweaks.
- I also agree that the visual design of the special enemies makes them look VERY similar and I sometimes forget which one does what if they aren't actively about to attack. Either that or post a little visual guide/cheat-sheet for identifying each of them
UFO50 Bug Hunter vibes, lots of fun
Cheers! (and that does remind me, I REALLY should check out UFO50 😅)
Fun and cute experience. Won the first time in survival mode, easy but challenging enough. Well done!
Thanks for playing!